to deselect the contents and change the focus in the Property inspector. 7. Select the instance of the background_objects symbol on the Stage. 8. In the Property inspector, choose Brightness from the Color menu. Type 100 for the percentage. [View full size image] 9. Lock the Background layer. 10. Scrub the Timeline by moving the playhead across the frames. Flash displays each frame as you move the playhead. Tweening Movement You can also use a motion tween to tween an object's movement, as you did in Lessons 1 and 2. In this project, the graphic of the cellphone and hand is currently in frame 1 of the Cellphone layer, and it's positioned below the background objects on the Stage. In the birthday card, the cellphone appears on the Stage after the phone rings once in the sound file. So that the phone appears at the appropriate time, you'll move the graphic to frame 77, and then move it fully onto the Stage by frame 84. 1. Click the keyframe on frame 1 in the Cellphone layer, and drag it to frame 77. 2. Select frame 84 in the Cellphone layer, and press F6 to insert a keyframe. 3. Select any frame between frames 77 and 84 on the Cellphone layer. 4. In the Property inspector, select Motion from the Tween menu. 5. Select the keyframe on frame 84. 6. Select the cellphone on the pasteboard. 7. In the Property inspector, set the X value to 321 and the Y value to 267. Press Enter or Return to apply the values. The cellphone's position matches that of the battery that will appear later. [View full size image] 8. Scrub the Timeline to see the cellphone move up onto the Stage. [View full size image] Creating Text The phone message is a critical part of this birthday card animation. You'll create the text and format it, positioning it in the Timeline to appear at the proper moment in the animation. Then, you'll use masks to reveal the text more gradually, the way it would appear in a text message on a cellphone. Later, you'll rotate the text to match the angle of the cellphone's screen. About Text in Flash What can you do with text in Flash Just about anything. You can create text directly in Flash, or import it from another file. You can orient text horizontally or vertically. You can format text, setting attributes such as font, text size, bold or italic, paragraph alignment, and line spacing. You can rotate a text field, resize it, or convert it to a symbol. You can animate text and apply a filter, such as a drop shadow or glow. You can even create dynamic text, with a variable defined differently at different points in the movie-even