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4. Press Alt (Windows) or Option (Mac OS), and drag the set of frames so that the first keyframe is on frame 50. 5. Select the


set of frames 18-21 on both layers again, and then press Alt or Option as you drag the set of frames to frame 90. The blink animation now occurs at frame 18, frame 50, and frame 90. To test the animation, choose Control > Test Movie. [View full size image] Moving Objects Across the Stage You've animated nested symbols so that the arms move and the eyes blink. Now you'll animate the alien so that he moves across the Stage and grows larger, until he's in his final position. 1. Click Scene 1 to return to the main Timeline. 2. Select frame 145 of the Alien layer, and press F6 to insert a keyframe. 3. Select any frame between frames 1 and 145, and select Motion from the Tween menu in the Property inspector. 4. Select frame 145 of the Alien layer, and then select the alien graphic on the Stage. 5. In the Transform panel, set the width and height to 160%, and press Enter or Return. 6. In the Property inspector, type 180 for the X value and 380 for the Y value, and press Enter or Return. [View full size image] 7. Press F6 to insert keyframes on the Alien layer at frames 29, 50, 63, 85, 110, 122, and 146. 8. Using the Property inspector and the Transform panel, set the following values for each keyframe (remember that you need to select the alien on the Stage each time): * Frame 1: X=42, Y=176, width and height=20%, rotate = 34 degrees * Frame 29: X=150, Y=260, width and height=100%, rotate = 0 degrees * Frame 50: X=170, Y=260, width and height=130%, rotate = -5 degrees * Frame 63: X=260, Y=305, width and height=145%, rotate = 5 degrees * Frame 85: X=165, Y=345, width and height=160%, rotate = 0 degrees * Frame 110: X=185, Y=330, width and height=160%, rotate = 0 degrees * Frame 122: X=180, Y=375, width and height=160%, rotate = 0 degrees [View full size image]   Adding Sound You'll add an electronic, space-age soundtrack to loop while the animation takes place. 1. Select the empty keyframe on frame 1 of the Audio layer. 2. In the Property inspector, select Blipsong.wav from the Sound menu. 3. Select Start from the Sync menu and Loop from the pop-up menu next to it. [View full size image]   Adding a Stop Action