the start of the motion guide, on the left side of the Stage. 7. Scrub through the Timeline to find the frame just before the dip in the motion guide (approximately frame 125), and press F6 to insert a keyframe at that frame. 8. Select any frame between the new keyframe and frame 140, and in the Property inspector, deselect Orient To Path. The Orient To Path option shifts the object so that it follows the path naturally. For example, the nose of the spaceship points up when it's climbing and down when it's falling. Deselect Orient To Path when you no longer need or want the object to change its angle. 9. Choose Control > Test Movie to view the animation. You may want to make some adjustments to the motion guide. The smoke should appear to come from the spaceship, and then the smoke morphs into the O in the word Out. Your cartoon title page is complete. You've successfully animated text and objects-even changing a cloud into the letter O-to create an entertaining introduction to a whimsical character. Review Review Questions 1 How does a motion tween differ from a shape tween 2 How do you create a shape tween 3 What is a motion guide, and how do you create one 4 How can you edit a nested symbol Review Answers 1 A motion tween creates animation frames for changes in an object's position, size, transparency, color, or other attributes. A shape tween creates animation frames to morph one object into another. Use a shape tween when the initial object has a different shape from the final object. 2 To create a shape tween, position the original object on the initial keyframe and the final object on the last keyframe, and then click a frame between the keyframes and select Shape from the Tween menu in the Property inspector. You can apply a shape tween to shapes you draw on the Stage, but to apply one to a group, instance, or bitmap image, you must first break the element apart. 3 A motion guide provides a path for an object to follow in the frames included in a motion tween. To create a motion guide, right-click (Windows) or Control-click (Mac OS) the layer that contains the object you're animating, and choose Add Motion Guide. Flash adds a guide layer to the Timeline. Insert a keyframe on the guide layer for the beginning of the motion guide, and then draw a path on the Stage. Create a motion tween on the object's layer, beginning on the same frame as the motion guide. In the Property Inspector, select Orient To Path, Sync, and Snap. Finally, place the object at the beginning of the motion guide for the first keyframe and at the end of the motion guide for the final keyframe. 4